You may not use the SDK if you do not accept the License Agreement.Ģ.2 By clicking to accept and/or using this SDK, you hereby agree to the terms of the License Agreement.Ģ.3 You may not use the SDK and may not accept the License Agreement if you are a person barred from receiving the SDK under the laws of the United States or other countries, including the country in which you are resident or from which you use the SDK.Ģ.4 If you are agreeing to be bound by the License Agreement on behalf of your employer or other entity, you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the SDK.ġ.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL:, as updated from time to time.ġ.3 A "compatible implementation" means any Android device that (i) complies with the Android Compatibility Definition document, which can be found at the Android compatibility website () and which may be updated from time to time and (ii) successfully passes the Android Compatibility Test Suite (CTS).ġ.4 "Google" means Google LLC, organized under the laws of the State of Delaware, USA, and operating under the laws of the USA with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, USA.Ģ.1 In order to use the SDK, you must first agree to the License Agreement. ![]() # Add environment variable ANT_ROOT for cocos2d-xĮxport ANT_ROOT=/usr/local/Cellar/ant/1.9.This is the Android Software Development Kit License Agreementġ.1 The Android Software Development Kit (referred to in the License Agreement as the "SDK" and specifically including the Android system files, packaged APIs, and Google APIs add-ons) is licensed to you subject to the terms of the License Agreement. # Add environment variable NDK_ROOT for cocos2d-xĮxport NDK_ROOT=/Volumes/MacData/Android/SDK/ndk-bundle # Add environment variable COCOS_TEMPLATES_ROOT for cocos2d-xĮxport COCOS_TEMPLATES_ROOT=/Volumes/MacData/Cocos2d-x/templates # Add environment variable COCOS_X_ROOT for cocos2d-x Why is that? Where it finds you account path’s? I can’t find it… to fix.īash profile: # Add environment variable COCOS_CONSOLE_ROOT for cocos2d-xĮxport COCOS_CONSOLE_ROOT=/Volumes/MacData/Cocos2d-x/tools/cocos2d-console/bin Next, when I opened it in AS I got an error: I downloaded your project and edited path’s for my location of cocos2d-x. Screen Shot at 2.13.01 AM.png 718×564 79.3 KBĪlso, very strange thing. Volumes/MacData/Cocos2d-x/cocos/prebuilt-mk/Android.mk ![]() ![]() Then I’ve downloaded project from this post: How to link prebuilt Cocos2D X C++ library to Android Studio project? - #11 by piotrrosįixed paths for my cocos2d-x in several files and got this: Error while executing '/Volumes/MacData/Android/SDK/ndk-bundle/ndk-build' with arguments Īndroid NDK: /Volumes/MacData/Cocos2d-x/cocos/editor-support/spine/prebuilt-mk/Android.mk: Cannot find module with tag 'editor-support/spritebuilder/prebuilt-mk' in import pathĪndroid NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?Īndroid NDK: The following directories were searched: Ok, I’ve downgraded to 25.2.3 and able to build libs: cocos gen-libs -p android -ap android-16 -app-abi armeabi-v7a
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